Age of Conan boss argues the toss.
Age of Conan executive producer Craig Morrison has written an interesting article on the inclusion of voiced stories and cut-scenes in MMOs. The upshot: “more isn’t always better”.
It’s why people have “reservations” about a game like Star Wars: The Old Republic, he alleged – a game in which story is “so integral”. And what a time BioWare’s MMO has had of late.
Morrison believes character progression has always been the “bedrock” of what is expected from an MMO. You earn experience, you level up.