Because it was “so emotionally provoking”.
Martin Hollis, creator of N64 classic GoldenEye 007, had to stop playing PS3-exclusive Flower because he found the experience too emotional.
Hollis, founder of Cambridge developer Zoonami, tried to play thatgamecompany’s experimental downloadable title but had to put the controller down after experiencing an “upwelling”.
“One of the interesting things about Flower was I couldn’t play it because it was so emotionally provoking,” Hollis told Eurogamer at the Nottingham GameCity festival last week.