Radical upgrades added to Epic middleware.
Irrational Games has outlined a range of extensive modifications it has made to Unreal Engine 3 in order to run the unique game world in the forthcoming BioShock Infinite.
“Over the last few years we’ve put together a world-class team of engineers with a single goal: do whatever it takes to bring the Columbia and the amazing world of BioShock Infinite to life,” Irrational technical director Chris Kline posted on the Irrational Games forums.
“We’re talking about a world where entire buildings are moving around in the sky, you’re fighting AIs at 90mph on Sky-Lines as you dangle high above the earth, and racing through vicious weather to rescue Elizabeth while battling your way through hordes of enemies determined to stop you at any cost. Right from the outset we realized that this was going to be a monumental undertaking on the tech side, but decided it was a challenge that we simply had to take on in order to give gamers the kind of quality experience they’ve come to expect from Irrational Games and BioShock.”