Guerrilla makes good on latency claims.
Guerrilla Games says that Killzone 3’s control system has been substantially improved over its predecessor’s. Last week’s limited release of the Killzone 3 multiplayer beta was a golden opportunity to put these claims to the test, and forms a small part of an extensive tech analysis set to be posted on the Digital Foundry blog tomorrow.
“Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2’s players – what they liked, what they disliked, and how they felt things could be improved,” Guerrilla game director Mathijs de Jonge wrote on the official Killzone website. “We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we’ve managed to retain that sense of weight that set Killzone 2 apart from other shooters.”
The verdict? Guerrilla has delivered. By using a Ben Heck PS3 latency controller monitor board, we can re-run the same tests we carried out with Killzone 2, where we established overall input lag to be a disappointing 150ms with the game running at its optimum 30FPS.