News
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Developer Playdead confirmed the release of Limbo for PlayStation 3 in the U.S. on July 19. It hits Europe a day later on July 20…
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Developer Playdead confirmed the release of Limbo for PlayStation 3 in the U.S. on July 19. It hits Europe a day later on July 20…
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Berlin, GERMANY – Just A Game, a leading German publisher of PC, Console, Handheld and Mobile interactive entertainment, today revealed the details behind the Commanders and the Marriage System in its new browser based strategy role-playing game, Operation Gamma 41. Operation Gamma 41 is now in ope…
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Infinity Ward and Sledgehammer Games bringing visual assist option to latest Call of Duty game.
Though Treyarch and Infinity Ward have both produced blockbuster entries in the Call of Duty franchise, the two studios don’t always include each other’s added features, like Treyarch’s zombie modes. However, one big addition in Treyarch’s Call of Duty: Black Ops will find its way into the Infinity Ward-Sledgehammer-developed Modern Warfare 3: options to assist color blind players.
According to a recent blog entry at Sledgehammer Games’ website, the developer is bringing a “Color Blind Assist” option to Call of Duty: Modern Warfare 3. This mode was first introduced in last November’s best-selling Call of Duty: Black Ops.
Call of Duty: Modern Warfare 3 is the successor to the well-received Call of Duty: Black Ops. Set to launch on the PC, Xbox 360, and PlayStation 3 November 8, Modern Warfare 3 will be the first Call of Duty to support Call of Duty: Elite, the online social service Activision announced in May. Elite opens up in beta form on July 14, at which time it will be compatible with Call of Duty: Black Ops in a limited fashion.
The program’s full feature set will be announced at Activision’s first-ever Call of Duty XP convention, which is slated for September 2 and 3 in Los Angeles.
For more on Call of Duty: Modern Warfare 3, check out GameSpot’s latest hands-on preview with the game.
Read and Post Comments | Get the full article at GameSpot
“Modern Warfare 3 spots color blind option” was posted by Eddie Makuch, Brendan Sinclair on Fri, 08 Jul 2011 09:34:09 -0700 -
“No longer sees console as a priority.”
Analysts have suggested the closure of Pure and Split/Second developer Black Rock had more to do with owner Disney’s desire to get out of console game development than any deficiencies at the Brighton-based studio.
“Disney has consciously stated that it no longer sees console as a priority,” Nicholas Lovell of GAMESbrief told Eurogamer.
“I’m completely unsurprised that they shut down the studio, when they are no longer focused on console.”
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Sony Online Entertainment officially takes the wraps off of PlanetSide 2, its massively multiplayer online first-person shooter sequel.
Sony Online Entertainment has revealed PlanetSide 2, the sequel to 2003’s massively multiplayer online shooter PlanetSide, at its Fan Faire event in Las Vegas. Creative director Matt Higby shared a few new details on the sequel with GameSpot, suggesting that the sequel will be “unrivaled in terms of scope and scale.” The new game will be built with the Forgelight Engine, an entirely new technology suite created by Sony Online, though it will also apparently use Nvidia’s PhysX software for such things as more-realistic flight modeling, cover from incoming fire, and certain special effects.
Higby explained that the sequel will be a “re-imagining” of the original game, which chronicled a futuristic conflict on the embattled planet of Auraxis between three different factions: the Terran Republic, the New Conglomerate, and the Vanu Sovereignty. Players would advance through various battle ranking levels while acquiring equipment certifications for both different weapon types and different classes of vehicles.
“Those familiar with the original PlanetSide will be able to see the similarities,” said the creative director. However, he noted the sequel will have “a quicker, modern pace” and “visual effects you’d expect from today’s triple-A first-person shooters.”
Higby went on to note the sequel will include a stronger emphasis on territorial control. By controlling territory, PlanetSide 2’s factions will automatically receive “resources” (though players will also be able to earn resources for their faction by also successfully attacking or defending enemy emplacements). Resources can be used to get shortcuts to advance through certification trees (effectively getting faster access to higher-level weapon and vehicle skills), or to upgrade weapons or vehicles with additional improvements that can be added to upgrade slots.
The certification system itself will also be revamped. The sequel will use a timed unlock system not unlike that of EVE Online, in that new certifications can be immediately installed but will gradually be trained over time, even when players aren’t logged in. As a result, those who have less time to devote to the game will still be able to keep up with their certifications.
Sony Online also intends to further differentiate the sequel’s factions by making each one “much more distinct,” though the team is paying considerable attention to helping differentiate different player classes. Although PlanetSide 2 will allow for the seamless class changes seen in other modern-day shooters like the Battlefield series, the class system is intended to help players take specific roles within a squad, such as a medic, an air pilot, or a heavy-duty MAX armor suit. In fact, the sequel will not only include a separate certification tree for squad leader characters, it will also sport a new specialization tree for outfits (PlanetSide’s version of persistent player guildes), so that like-minded players can form an air cavalry division or a tank division if they choose.
The creative director explained that a great deal of time and thinking has gone into devising PlanetSide 2’s pace to make sure that it has the “higher lethality and quicker combat” of a modern shooter while still staying true to the PlanetSide universe. Higby confirmed that the base defense battles of the original game will definitely be making a comeback, though the game will have more ways to concentrate the action in a single location. For instance, the sequel will have new respawn options, such as a limited spawn-on-squad functionality that will, under certain circumstances, let players immediately return to battle at the location of their squadmates, rather than have to walk all the way back from the base.
PlanetSide 2 will also have an enhanced mission system that will not only offer Sony Online-created tasks to keep players busy, but will also let high-level outfit leaders craft their own missions to drop into and around current battle hotspots to incentivize players to converge on the area. In addition, there won’t be a solitary “sanctuary” home base as a fallback anymore–instead, each of the three factions will have a base on all three major continents that cannot be captured. The developer is also leaving out slow-to-respawn HART shuttles that left players waiting. As a result, each faction will always have a foothold on any other continent, which means less transit time to and from the action.
While Sony Online revealed the first details on the game at its Las Vegas community event, the publisher isn’t talking specific dates either for a launch or for a beta. Expect more details on the sequel’s various gameplay systems in the coming months.
Read and Post Comments | Get the full article at GameSpot
“PlanetSide 2 revealed” was posted by Andrew Park on Fri, 08 Jul 2011 09:00:08 -0700 -
We will fight them in the comments
It’s that time again! A few days after that time, really. Every month we feature what we felt were the three best reader-written reviews submitted in the last month, and instead of congratulating you all equally for your talent and unpaid efforts, we pick a winner and make the rest of you feel bad. It’s the only way you’ll learn.
This month we liked Mark1412’s The Dishwasher: Vampire Smile review and competition regular Bobfoc’s take on Rock Band 3.
Some stylish and entertaining writing in both of those, but this month we’d like to highlight a different aspect of the reviewer’s craft, ably demonstrated in:
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Levine inspired by Batman’s structure.
Irrational Games is drawing influence from Rocksteady’s superb action game Batman: Arkham Asylum as it creates BioShock Infinite.
“We were very much inspired by watching games like Arkham Asylum,” creator Ken Levine told Eurogamer for a new BioShock Infinite preview.
“One of the things that’s great about Arkham Asylum is that it’s similarly structured to BioShock in some ways but also one of their great innovations is when you come back through an area they establish an entirely different narrative.
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Digital Deluxe edition has special items.
EA will release a Mass Effect 3 N7 Digital Deluxe Edition exclusively on its download service Origin.
It costs £54.99. Here’s what it includes:
Really.
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“Absolutely anything goes.”
Indie developers can now submit games to IndieCity, a PC portal for selling indie games set up by Blitz Games.
No mainstream games are allowed.
Any developer can pop a game on IndieCity. A peer review process is designed to ensure the cream rises to the top.