News
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Halo developer parses statistics for futuristic Xbox 360-exclusive shooter; title reached lofty figure 14 months faster than Halo 3.
Halo: Reach, Bungie’s final Halo title, was released in the middle of September. It won rave reviews and minted over $200 million in its first 24 hours. One of the game’s biggest draws is its robust multiplayer component, which is stuffed with dozens of game types and environments. Now, Bungie is reminding the community just how popular the game is through Xbox Live.
Bungie released an infographic this weekend with its Weekly Update filled with numerous playtime statistics, but one screamed louder than the rest. Bungie announced that gamers have logged over 1.3 billion games through Xbox Live since the title was released in September. By comparison, Halo 2 never eclipsed 800 million games played, and Halo 3 took over 17 months to reach the billion-games-played mark.
Additional statistics released included players earning over 900 trillion credits (Reach’s in-game currency), Bungie employees losing over 23,000 match-made games, and the total user base racking up a gargantuan 33 billion kills (across campaign, Firefight, and multiplayer). For the full Halo: Reach statistic breakdown, check out Bungie’s infographic.
For more on Halo: Reach, which recently deployed its first $10 downloadable map pack, check out GameSpot’s review of Halo: Reach.
Read and Post Comments | Get the full article at GameSpot
“Bungie: 1.3 billion Reach games played” was posted by Eddie Makuch on Mon, 20 Dec 2010 10:27:07 -0800 -
“Expect to hear quite a bit more in 2011.”
Stumped for that last little item to top up your nearest and dearest’s Christmas stocking? Well, it looks like Sony is trying to nudge consumers towards one of those new-fangled 3D TVs, cataloging all PlayStation 3-compatible content available now or coming soon.
According to the PlayStation Blog, there are now 18 games that let you play in stereoscopic 3D, with a further nine confirmed for 2011 so far.
However, Sony mouthpiece Sid Shuman reckons that’s just the tip of the iceberg. “Expect to hear quite a bit more in 2011,” he claimed.
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Tumbleweed.
Last week, one game was released in shops. This week, none are. It’s Christmas!
So, our attention turns to the digital download space. Out today is Oddboxx, the Steam package which contains four games: Abe’s Oddysee, Abe’s Exoddus, Munch’s Oddysee and Stranger’s Wrath.
On Tuesday online expansion Battlefield Bad Company 2 Vietnam hits the PSN and XBLA interpipes (it’s out on PC now). It promises flame-grilled FPS action, but is it for a better taste?
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Time spent polishing will reap rewards down the line, says Braid man.
Braid developer Jonathan Blow has advised indie game developers against rushing to release.
“With Braid, I had that game done, mechanically, in 2006,” he said. “Within eight months of starting development you could play the whole thing. But the game came out over two years after that.
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“There are British soldiers dying,” says Flashpoint: Red River developer.
Games based on real-world conflicts are in poor taste, according to a leading developer of the Operation Flashpoint series.
Sion Lenton, creative director of Red River, the latest in the Flashpoint series which will be released next year, told us: “I, personally, don’t want to focus on live conflict. I don’t think it’s appropriate and I don’t think it’s tasteful.
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The truth behind Red Dead Redemption?
Earlier this month Take-Two turned a profit, a feat that usually requires Grand Theft Auto. This time, however, it took the breakout success of one new game: Red Dead Redemption, a Wild West romp smothered with praise.
But at what cost?
One former employee has posted a revealing account of Red Dead Redemption’s development at Rockstar San Diego – uncovering a working life of “deception”, “manipulation” and “abuse”.
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Trade association states its case in response to government call for input on economic growth.
TIGA, the trade association representing the game industry, has announced its response to the Government Growth Review.
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What’s in this mysterious update?
Eurogamer has been informed that Gran Turismo 5 has received a meaty 608MB patch.
This, patch 1.05, is available now, but we’re still unclear on what’s inside.
A gargantuan thread on NeoGAF cites early findings as the optional removal of a HUD, back-up saves, online events, online car dealerships and mechanical damage offline.
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Simple game development tool’s wares available early next year.YoYo Games has ported its Game Maker runner to Android devices.
Since 1999 Game Maker has enabled users to create games without knowing any programming languages. It uses a drag-and-drop system with advanced users given the option of using its own programming language, GML.
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Word on the street pins it at 8GB.
Cartridges for Nintendo’s ambitious new 3DS handheld may be able to hold a whopping 8GB of data – that’s more than an Xbox 360 DVD (6.8GB).
Nintendo won’t use all of that space from the off, however, and is reported by a Taiwanese website (via Kotaku) to be enforcing a limit of 2GB.
DS cartridges currently hold only 512MB of data; they’re ants in comparison.