News
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News
Rumor: Elder Scrolls V will be a true sequel, currently in voice acting stage (The Elder Scrolls V)
Nov 23, 2010The Elder Scrolls rumor mill is spinning at full tilt thanks to a source from Denmark who has ‘confirmed’ that Elder Scrolls V will not only be a direct sequel, but that it is further along in production than many of us expected… …
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Above: Razer is ready to accept orders for the TRON light cycle gaming mouse
It’s sleek, it’s shiny, and it will light up your play area. Inspired by the light cycles in the upcoming TRON film, Razer’s latest gaming mouse lights up as you point and click. It also comes loaded with sound effects from the movie if the flashy LEDs aren’t enough to make you feel like you’re mousing through the Game Grid. The TRON gaming mouse is meant to be extra precise with a 5600dpi 3.5G laser sensor and more buttons than you have fingers on your mousing hand; we counted seven “hyperesponse” buttons in the tech specs.We only wish it wasn’t so darn expensive. This sexy controller will set you back $100 dollars. More pictures inside… …
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News
Witcher 2 developer about to go all RIAA on pirates (The Witcher 2: Assassins of Kings)
Nov 23, 2010CD Projekt is putting would-be pirates on notice. Those who illegally download The Witcher 2 may receive a letter demanding compensation be paid to the developer or else face legal action… …
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Revamp scares up “remarkable” sales.
Castlevania: Lords of Shadow has shipped a million copies in the US and Europe, publisher Konami has revealed.
Despite not breaking into the NPD US October top 10, Konami seems more than happy with how the Mercury Steam-developed reboot of its classic platforming series has fared since its release last month.
“Castlevania has truly reinvented itself with its move to next gen platforms and we’re extremely pleased at the positive response we’ve seen toward Castlevania: Lords of Shadow globally, mainly due to the dedicated fans who have supported the series for so long,” said Konami president Shinji Hirano.
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Spanish-made Xbox 360, PS3 reboot of Konami’s seminal series hits milestone in US and Europe.
After first being teased in March 2008 and then formally announced during the 2009 Electronic Entertainment Expo, Castlevania: Lords of Shadow finally shipped on October 5, 2010. The response to the series reboot has been solid, as today Konami announced that the Xbox 360 and PlayStation 3 game has shipped–not sold–1 million units in the US and Europe.
Developed by Spain-based Mercury Steam under Metal Gear creator Hideo Kojima’s supervision, Lords of Shadow is set in the year 1047 and follows a new member of the Belmont clan, Gabriel, who is a member of the Brotherhood of Light. Gabriel’s adventure involves roaming the land in pursuit of pieces of an artifact that can bring the dead back to life while battling nefarious underworld creatures and other mythical monsters.
Castlevania: Lords of Shadow’s most marked change from traditional installments in the franchise is its free-roaming environments. The game also features combat that recalls Sony’s acclaimed God of War franchise, in addition to a variety of puzzle challenges. It sports the voice talent of such actors as Patrick Stewart (Star Trek: The Next Generation), Natasha McElhone (Californication), Jason Issacs (Brotherhood), and Robert Carlyle (Trainspotting, Stargate Universe) as Gabriel.
A sequel is already reportedly in development.For more information, check out GameSpot’s full review of Castlevania: Lords of Shadow.
Read and Post Comments | Get the full article at GameSpot
“Castlevania: Lords of Shadow ships 1 million” was posted by Tor Thorsen on Mon, 22 Nov 2010 14:33:17 -0800 -
Plus, 2D Boy talks sequel plans.
Good news: ace physics-based puzzler World of Goo is heading to the iPad. Better news: it’ll be ready any day now.
Developer 2D Boy announced on its website that the game will be out “As soon as we get approved by Apple. We hope before the holiday season.”
2D Boy promises that it’s exactly the same game that we awarded 10/10 back in 2009 on PC and WiiWare, right down to the multiplayer.
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Dare you enter The Sewers of Dross?
The first in a series of free level packs has just gone live for vicious Xbox Live Arcade jumper Super Meat Boy.
Exclusive to Xbox 360, The Sewers of Dross pack adds 20 new levels, though the game’s titular hero cedes the limelight to Gish, a 12lb lump of tar moonlighting from the 2004 PC indie platformer of the same name.
“This setup allows us to make chapters that no other character could beat except the one in question, a very fun restriction that allows us to make totally fresh levels that almost make the game feel like a whole new platformer,” explained developer Team Meat on its blog.
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Xbox director of incubation tells NPR nobody will get in trouble for writing code that supports motion-sensing camera on non-Xbox 360 devices.
Two weeks ago, an industrious software engineer created open-source drivers, which allowed the Kinect camera to be used with a PC. At the time, Microsoft responded with some legal saber-rattling, saying that it would “work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.”
Soon thereafter, Microsoft denied that what the engineer did constituted hacking the Kinect at all. That sentiment was echoed on the Science Friday edition of Talk of the Nation by Alex Kipman, director of incubation for Xbox at Microsoft.
“The first thing to talk about is Kinect was not actually hacked,” explained Kipman. “Hacking would mean that someone got to our algorithms that sit on the side of the Xbox and was able to actually use them, which hasn’t happened. Or it means that you put a device between the sensor and the Xbox for means of cheating, which also has not happened. That’s what we call hacking, and that’s why we have put a ton of work and effort to make sure it doesn’t actually occur.”
He continued, “What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn’t protect by design, and reads the inputs from the sensor. The sensor again, as I talked earlier, has eyes and ears and that’s a whole bunch of, you know, noise that someone needs to take and turn into signal.”
When asked if anyone would “get in trouble” for writing such code or finding other uses for the Kinect camera, Kipman had a direct answer: “Nope. Absolutely not.” Indeed, Microsoft Game Studios’ studio manager Shannon Loftis was effusive in her praise of those who had taken the Kinect into their own hands for non-gaming applications. One such application saw an MIT grad student hooking up a Kinect to a Roomba-like iRobot that could follow hand commands and scan rooms.
“I’m very excited to see that people are so inspired that it was less than a week after the Kinect came out before they had started creating and thinking about what they could do,” she said.
For more on Kinect, check out GameSpot’s
Kinect Launch Center.Read and Post Comments | Get the full article at GameSpot
“Microsoft approves of Kinect open-source projects” was posted by Tor Thorsen on Mon, 22 Nov 2010 11:39:59 -0800 -
Xbox director of incubation tells NPR nobody will get in trouble for writing code that supports motion-sensing camera on non-Xbox 360 devices.
Two weeks ago, an industrious software engineer created open-source drivers, which allowed the Kinect camera to be used with a PC. At the time, Microsoft responded with some legal saber-rattling, saying that it would “work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.”
Soon thereafter, Microsoft denied that what the engineer did constituted hacking the Kinect at all. That sentiment was echoed on the Science Friday edition of Talk of the Nation by Alex Kipman, director of incubation for Xbox at Microsoft.
“The first thing to talk about is Kinect was not actually hacked,” explained Kipman. “Hacking would mean that someone got to our algorithms that sit on the side of the Xbox and was able to actually use them, which hasn’t happened. Or it means that you put a device between the sensor and the Xbox for means of cheating, which also has not happened. That’s what we call hacking, and that’s why we have put a ton of work and effort to make sure it doesn’t actually occur.”
He continued, “What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn’t protect by design, and reads the inputs from the sensor. The sensor again, as I talked earlier, has eyes and ears and that’s a whole bunch of, you know, noise that someone needs to take and turn into signal.”
When asked if anyone would “get in trouble” for writing such code or finding other uses for the Kinect camera, Kipman had a direct answer: “Nope. Absolutely not.” Indeed, Microsoft Game Studios’ studio manager Shannon Loftis was effusive in her praise of those who had taken the Kinect into their own hands for non-gaming applications. One such application saw an MIT grad student hooking up a Kinect to a Roomba-like iRobot that could follow hand commands and scan rooms.
“I’m very excited to see that people are so inspired that it was less than a week after the Kinect came out before they had started creating and thinking about what they could do,” she said.
For more on Kinect, check out GameSpot’s
Kinect Launch Center.Read and Post Comments | Get the full article at GameSpot
“Microsoft approves of Kinect open-source projects” was posted by Tor Thorsen on Mon, 22 Nov 2010 11:39:59 -0800