News
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“Lazy buggers” missed PS3 release.
The Two Worlds II release saga continues: now Euro publisher TopWare/Zuxxez is “hopping mad” with Sony because the PS3 version of the game wasn’t made on time.
Everything was paid upfront, TopWare/Zuxxez CEO Dirk Hassinger explained on the Zuxxez forum (reported by Eurogamer Germany) – but a bunch of “lazy buggers” at Sony meant Tuesday’s European Two Worlds II launch only happened on PC and Xbox 360.
“The PS3 version wasn’t delivered on schedule for release. We can choose our pressing plant for PC and 360, but unfortunately not for PS3. I’d preferably post the email and phone number of the lady responsible at Sony here,” threatened Hassinger. “We’re hopping mad!”
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CEO Kristian Segerstrale says that the next big growth in social games is in connecting with the real world and players’ passions.
Speaking at the Social Gaming Summit at the Chelsea football ground in London today, Segerstrale emphasised that huge change is still coming, even though social gaming has evolved enormously over three years that have elapsed since Facebook launched the Facebook app platform, which allowed thirdparty developers to access its social graph.
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MMO cost only £1.5 million.
After months of speculation, down-and-out MMO APB finally has a new owner.
K2 Networks is it. GamesIndustry.biz reports that a sum of around £1.5 million sealed the deal.
Who? The outfit that takes Asian online games like War Rock and 9 Dragons and localises them for the West.
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Retail revenues plummet as publisher sees rapid growth in online earnings for first half of the fiscal year.France-based publisher and distributor Atari has posted financial results for the first half of its financial year, ending September 30.
Revenue from online games, including subscriptions and digital distribution, was €12.9 million ( around £11 million), accounting for 43.6 per cent of total net revenue. For the same period last year online revenue accounted for just 2.6 per cent of total revenue.
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Second week at number one for Namco Bandai’s PSP game.New entries from Fallout: New Vegas and DS RPG Radiant Historia couldn’t break God Eater Burst’s reign in the Japan software chart for the week ending November 7.
The top four positions shifted a similar number of units, with Super Mario Collection and Pokemon Black & White managing to edge past last week’s number two, Winning Eleven 2011.
1. God Eater Burst (Namco Bandai, PSP): 61,834
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Warp! Fancy Pants! Gatling Gears! Wildlife!
EA has announced four new downloadable titles for PC, PlayStation Network and Xbox Live Arcade, and they come from promising places.
These three arrive in spring 2011: Gatling Gears, Wildlife: Forest Survival and The Fancy Pants Adventure. This one arrives next summer: Warp.
Twin-stick shooter Gatling Gears will be made by Martin de Ronde’s new Vanguard Games studio. He co-founded Guerrilla Games and his new team recently made Greed Corps, an 8/10 strategy game. Gatling Gears is set in the same environmentally conscious world where hexagonal pieces of land fall away when they’re drained of resource. The blurb on the game is short, but it seems as though GG will take a more action-orientated approach to the world.
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Brand Sackboy expands.
A game called Sackboy’s Prehistoric Moves looks to be in the works for PlayStation 3.
It was submitted to the Australian Classification Board for rating (spotted by Siliconera), which duly popped it onto its website for all to see.
Sackboy’s Prehistoric Moves looks like a collaboration between LittleBigPlanet creator MediaMolecule and Supermassive, the developer behind Start the Party and Tumble.
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Brand Sackboy expands.
A game called Sackboy’s Prehistoric Moves looks to be in the works for PlayStation 3.
It was submitted to the Australian Classification Board for rating (spotted by Siliconera), which duly popped it onto its website for all to see.
Sackboy’s Prehistoric Moves looks like a collaboration between LittleBigPlanet creator MediaMolecule and Supermassive, the developer behind Start the Party and Tumble.
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Activision’s game denounced as “doubly perverse” and “sociopathic” thanks to Castro-assassination mission.
Yesterday saw the launch of Call of Duty: Black Ops, a new first-person shooter which portrays fictional covert missions of the Cold War. Now, one of the few communist governments left over after the collapse of the Soviet Union is denouncing the game as a tool of propaganda.
As expressed in the state-run Web site Cubadebate, the Cuban government has taken major umbrage with the game, particularly its first level.
(SPOILER ALERT) “U.S. launches video game whose objective is to assassinate Fidel” ran a headline on the Web site, referring to a mission that sees players attempt to assassinate a young Fidel Castro shortly after his forces overran Havana and deposed dictator Fulgencio Batista. Instead, players kill a body double and are captured. (END SPOILERS)
“The logic of this new game is doubly perverse,” declares the article. “First, it glorifies the attacks illegally planned by the United States government against the Cuban leader. On the other hand, it encourages sociopathic attitudes of American children and adolescents, the main consumers of these virtual games.”
The article goes on to decry other violent video games, including Grand Theft Auto: San Andreas and The Warriors, saying that they encourage violence in the United States. Quoting the Uruguayan journalist Eduardo Galeano, the article ends, “Violence begets violence, but also generates revenue for the violence industry, which sells it as a show and makes it an object of consumption.”
Read and Post Comments | Get the full article at GameSpot
“Call of Duty: Black Ops upsets Cuban government” was posted by Tor Thorsen on Wed, 10 Nov 2010 17:04:41 -0800 -
Activision’s game denounced as “doubly perverse” and “sociopathic” thanks to Castro-assassination mission.
Yesterday saw the launch of Call of Duty: Black Ops, a new first-person shooter which portrays fictional covert missions of the Cold War. Now, one of the few communist governments left over after the collapse of the Soviet Union is denouncing the game as a tool of propaganda.
As expressed in the state-run Web site Cubadebate, the Cuban government has taken major umbrage with the game, particularly its first level.
(SPOILER ALERT) “U.S. launches video game whose objective is to assassinate Fidel” ran a headline on the Web site, referring to a mission that sees players attempt to assassinate a young Fidel Castro shortly after his forces overran Havana and deposed dictator Fulgencio Batista. Instead, players kill a body double and are captured. (END SPOILERS)
“The logic of this new game is doubly perverse,” declares the article. “First, it glorifies the attacks illegally planned by the United States government against the Cuban leader. On the other hand, it encourages sociopathic attitudes of American children and adolescents, the main consumers of these virtual games.”
The article goes on to decry other violent video games, including Grand Theft Auto: San Andreas and The Warriors, saying that they encourage violence in the United States. Quoting the Uruguayan journalist Eduardo Galeano, the article ends, “Violence begets violence, but also generates revenue for the violence industry, which sells it as a show and makes it an object of consumption.”
Read and Post Comments | Get the full article at GameSpot
“Call of Duty: Black Ops upsets Cuban government” was posted by Tor Thorsen on Wed, 10 Nov 2010 17:04:41 -0800