News
-
Might have been targeted by grumpy fans.
Minecraft has fallen victim to a distributed denial of service attack according to creator Markus Persson, although the developer is at a loss to explain why.
“Denial of Service means you occupy certain resources for a long period of time, making other people not able to use them. A real world example would be running up to the cashier at a super market and paying in small coins, counting every single one really slowly, then finding out at the end you didn’t have enough in the first place,” Persson, who goes by the name Notch, wrote on his site.
“As to why minecraft.net is being targeted, I’m not sure.”
-
Metal gears of war.
Here’s what we were picking from: Out This Week.
Start as you mean to go on. At 8am on Monday, our review of the wonderfully, viciously pure indie platformer Super Meat Boy announced that this was going to be no ordinary week of new releases. Tom declared himself “crazy in love” and slapped a 9/10 on it. By Tuesday evening, we’d awarded three more. We’ve just closed the week out with a fifth.
Late October is the business end of the videogame year, with a ton of high-profile new releases, but even so there’s no accounting for such an outburst of quality. Maybe we were just all in a really good mood (Just Dance 2 certainly cheered me up). But it does make Game of the Week a tough choice.
-
Don’t judge The Witness by its blue mazes.
Braid creator Jonathan Blow has asked gamers not to jump to conclusions about his new game, The Witness, based on early video footage showing blue mazes.
Footage of the game from the Penny Arcade Expo, where it was shown in seclusion, was from the start of the game and showed said mazes out of their full context, Blow wrote on his blog this week.
“Some people seem to have jumped to the conclusion that the game is going to be about solving simple maze puzzles, and thus not be particularly exciting. If that thought crosses your mind, all I can ask is to have faith. I wouldn’t make a game about solving a series of rote puzzles,” he explained.
-
“It was completely mind-blowing”, says one.
In two weeks five modders from the Team Fortress 2 community made between $39,000 and $47,000 selling items through the game’s new Mann Co. Store.
The royalty figures were so high they exceeded PayPal deposit restrictions, so Valve flew the highest earners – Spencer Kern and Steven Skidmore – to its door to hand the cheques over in person.
“It was completely mind-blowing, the size of the return that we’re getting on these things,” Kern gushed to Gamasutra.
-
Demand has “maxed” manufacture.
PlayStation Move sales are better than Sony expected.
In the US, Move was bought 1 million times in a month.
“We had to go back and increase production twice,” beamed Sony US boss Jack Tretton to Reuters. “We’re absolutely maxed out right now.”
-
“Save often.”
Bethesda Softworks has told Xbox 360 owners to save often while playing stonking great open world RPG Fallout: New Vegas as it works to fix a bug that prevents gamers from loading save files.
“We are absolutely looking into this bug now, along with other reports of save game corruption,” senior producer Jason Bergman wrote on the official Bethesda forum.
“It is our highest priority right now that we find out what is causing it. In the meantime, we recommend you save often, and revert to an older save if this occurs.”
-
Remember the in-development Fallout MMORPG, Fallout Online? If not, here’s the gist: A while back, Interplay, the publisher of Fallout 1 and 2, licensed Fallout from its new and current owner, Bethesda Softworks (not without a bit of legal dispute), to create an MMO based on the series. While we haven’t heard or seen much of the game, it’s apparently progressing well. That’s great news, because it could be totally awesome… …
-
All silly back-and-forths about elitism aside, PCs are not consoles, and PC gamers understandably expect their platform to be given the attention necessary to make their games as full and rich as they can be. DICE is totally wit dat, and stuff… …
-
-
News
Call of Duty dev says it went ‘too far’ with graphic violence (Call of Duty: Black Ops)
Oct 22, 2010Treyarch, the studio behind Call of Duty: Black Ops, has managed to both pat itself on the back and apologize to sensitive gamers by saying that its technology is too good at depicting violence and may have needed to be toned down (or was toned down, it’s unclear)… …