Dishonored, Bethesda’s newly-announced action-adventure, positions itself as something different. Led by Thief designer Harvey Smith together with Arkane head Raphael Colantonio and Viktor Antonov (who designed City 17 for Half-Life 2), the new project offers a fairly boilerplate story, featuring regal betrayal and supernatural powers. However, developer Arkane intends to use this setup – you play as a framed bodyguard who’s secretly a master of stealth, and even more secretly a talented magician – to make Dishonored more interesting than the standard sneaking-and-neck-breaking fare… …