I’m a big fan of indie game developers. A lot of the most innovative games of the last decade have come from tiny teams where financial risk isn’t really a factor, where pleasing major investors or shareholders doesn’t enter the decision-making process. But creating a great indie game is highly reliant on not aiming for something beyond the capabilities of the development team. That’s why games like World of Goo and Terraria work, and why Gods & Heroes: Rome Rising does not…
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