Complexity of id’s Tech 5 engine means “building levels from scratch is more difficult”, says creative director.
Tim Willits, creative director of id Software, has revealed more on the PC modding tools that will be included with Rage, the first game the firm has developed completely in-house since 2004’s Doom 3.
Speaking to us at a preview event in Utah last week, Willits revealed that the tools available will likely not offer the same level of creative freedom as id’s previous titles.