No need to “radically rework” architecture.
Half-robot programming wizard John Carmack knows id Software needs to keep pace with new hardware – that’s why he’s already begun researching the next-generation of videogame graphics.
But for better or worse, he hasn’t uncovered anything that’s going to require a massive rethink – presumably regarding proprietary games engine id Tech 5.
“Games today look incredible, and there are few things that we can’t do a pretty good job of rendering with the available techniques, so it is much more a question of balancing and trading off the development process against the fidelity of the product,” he divulged on the Bethesda Blog.