Difficulty “greatly increased”.
PS3 action RPG Demon’s Souls was infamous for – and defined by – being bastard hard. Bravely, developer From Software has decided to make PS3 and Xbox 360 successor Dark Souls (formerly codenamed Project Dark) even harder.
“The difficulty has been increased greatly over Demon’s Souls,” wrote a preview from Japanese mega-mag Famitsu, digested by Andriasang.
The biggest change will be to exploration. Maps will be seamlessly connected by waypoints rather than conjoined by a central shrine hub. Game director Hidetaka Miyazaki wants reaching the horizon to be an attainable, natural goal.