Dead Space “didn’t hit expectations” either.
Mirror’s Edge, EA’s 2008 parkour-flavoured FPS, “fell short” of the publisher’s expectations.
EA Games boss Frank Gibeau told Develop, “First-person parkour across buildings is fun, but to be blunt, Mirror’s Edge’s’ execution fell short.”
“What I learned from Mirror’s Edge is that you have to execute, you have to spend more time on a game to ensure it’s polished, and you need to have the depth and persistence of an online game,” he explained.