Kaos working to the bone is part of the job.
The boss of Homefront developer Kaos Studios has defended crunch the act of working 10-hour days seven days a week to get a game ready for launch.
An insider working at the New York studio told Develop that crunch has been underway at Kaos for around half-a-year.
“Over the holiday many of us were on call and unable to leave to see our family,” said the anonymous source.