“We want her to get damaged.”
Tits and arse aren’t the most important thing this time around for Lara Croft. Youth and, by association, vulnerability are – Lara Croft is a battleaxe with “Amazonian proportions” no longer.
“We wanted to make a girl that was somewhat familiar, yet had a special quality about her something in the way her eyes look and her expression in her face that makes you want to care for her,” art director Brian Horton explained to Game Informer.
“Her skin is still bare on the arms and there are going to be rips and tears on her clothes, but it won’t be about being revealing. It’s a way of saying that through these tough situations, there is a beauty and vulnerability coming through. I think that is sexy in its own way.