Nintendo picks apart its classic fighter.
Nintendo’s classic GameCube scrapper Super Smash Bros. Melee was “too difficult”, according to the game’s creator, and any future title in the series will not be aimed at the same hardcore crowd.
Masahiro Sakurai told Famitsu (translated by 1Up), “I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years. But why did I target it so squarely toward people well-versed in videogames, then?
“That’s why I tried to aim for more of a happy medium with Brawl’s play balance,” he explained of the excellent 2008 Wii follow-up.