Why a “true realistic” difficulty never made it.
Ubisoft Montreal has revealed why some hardcore stealth features failed to make it into April’s Xbox 360 exclusive Splinter Cell: Conviction.
Some Splinter Cell fans complained that the game steered too far from the core stealth gameplay seen in previous titles in the series. In a post-mortem written by Ubisoft Montreal’s Patrick Redding, Alex Parizeau and Maxime Beland for Gamasutra, the development team agreed with this assessment and explained it.
Conviction, first revealed in 2007, began life as such a notable departure from previous games in the series that Ubisoft “felt one of its key franchises was in potential jeopardy”.