Broussard: “It wasn’t a quest for perfection.”
Duke Nukem Forever will finally release next year after a decade of development, but why has it taken so long?
According to original designer George Broussard, the answer is simple: developer 3D Realms spent too long trying to change game engines it licensed to help build the bloody FPS.
In an interview with Maximum PC, Broussard denied the accusation from some quarters that DNF was a “quest for perfection”, but did admit to a string of development “issues”.