Nakon izbacivanja novih drajvera Nvidie i dva patcha za igru, Tomb Raider postao je mnogo igriviji, ali razvojni tim nastavlja da ga poboljšava i to ne samo uništavajući bagove.
Update 730.0 tako donosi kvalitetnije senke, bolje je optimizovan a povećava i broj save slotova sa tri na čak 99. Nažalost, igrači i dalje prijavljuju da su pojedine lokacije poput Mountain Village i Shanty Towna i dalje neoptimizovane ali Nixxes najavljuje da će nastaviti rad na poliranju igre.
Evo i kompletnog spiska novina u patchu:
• Upgraded the save slots from three to 99
• Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
• Added stereoscopic 3D reticle
• Fixed issues with the discovery of the Unworthy campsite.
• Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
• Fixed a playthrough stopper in Chasm Bridge
• Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
• The active selection in the main menu no longer changes due to the rotation of the menu itself
• Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
• Fixed a crash in multiplayer that could occur while migrating hosts
• Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
• (DX11) Fixed a few self-shadowing artifacts in the beach
• (DX11) Various performance optimizations
• (DX11) Improved sunlight shadow quality
• (DX11) Lens flares now render correctly in stereoscopic 3D
• (DX11) Improved exclusive fullscreen windowed transitions
• (DX11) Fixed occasional crash on startup related to stereoscopic detection